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1. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
I agree with the ph34r factor idea. half of moving through null sec is the ph34r of losing your ships and cargo. i am all for the idea of instilling the ph34r back into null sec and i want that. but the option of a fast easy network to move around...
- by Lolion Reglo - at 2011.09.02 00:55:00
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2. New Dev Blog: Nullsec Development: Design Goals - in EVE Information Portal [original thread]
So im curious if Greyscale and Team BFF have taken alot of the ideas players have said and have updated their white board yet? if so i would love to see a new dev blog taking points the players have mentioned and seeing which direction CCP wants t...
- by Lolion Reglo - at 2011.08.26 18:50:00
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3. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Territory and conquest. The basis of these words is in holding ground and taking it, creating a block of land for yourself and conquering others. But with the limited amount of space that there is and the ease of which to hold onto large swaths of...
- by Lolion Reglo - at 2011.08.26 18:31:00
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4. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Athena Not sure if people reading this thread look at others, but just in case: My idea of how an influence sov system could work. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1567776 the reason w...
- by Lolion Reglo - at 2011.08.22 19:51:00
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5. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Alright, so now that we have your intentions clear Greyscale we can focus on what to do after it now. all im going to say is assuming local is completly removed or is severly limited as to the real time info it provides. I agree with Bloodpetal...
- by Lolion Reglo - at 2011.08.22 19:32:00
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6. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
There is one main sticking point as to why smallholding is not working as it should right now and that is because large allainces are holding huge blocks of space and charging rent to live there. Alliances have it in their head that keeping people...
- by Lolion Reglo - at 2011.08.22 18:59:00
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7. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
So to outline what people have been saying is that... Local needs to be reworked, whether it be delayed or completly removed. Cyno's need to have a time nerf to them and possibly a mass nerf in that not only does it take longer with larger ships...
- by Lolion Reglo - at 2011.08.22 17:46:00
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8. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
The problem with logistics is that it relies on so many other factors for it to work right. But we have to stop and take a look at what the idea behind logistics and movement mean in null sec. First of all the idea of logistics is to move either ...
- by Lolion Reglo - at 2011.08.22 17:26:00
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9. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Continuation from my previous post 86 Create A Capital System A home base, operations center, the mother land, cradle of civilization... what ever you want to call it. This will have the ability to be upgraded to a deffensive level V. what do...
- by Lolion Reglo - at 2011.08.20 17:38:00
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10. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: Lolion Reglo on 20/08/2011 17:20:52 Originally by: Ivan Wulfgur Your can with services/bunker idea is an interesting one, however one of your points I think would not work out as desired: Originally by: Lolion Reglo ...
- by Lolion Reglo - at 2011.08.20 17:20:00
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11. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Updated my outlines for large combat. Post 53
- by Lolion Reglo - at 2011.08.20 16:55:00
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12. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
now i think we are getting into the idea of information warfare with the name gather, hacking to look blue but not be on the list kind of deal. Its a great idea. that and being able to choose in null sec to not register with the local channel is a...
- by Lolion Reglo - at 2011.08.20 16:40:00
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13. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: Korvin They are available now. Most small fleets can have a ship with a set of special links, and fleet can be grouped to squads according to them. That doesn't solve the problem. There is links for logistics efficiency, wa...
- by Lolion Reglo - at 2011.08.20 16:20:00
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14. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
perhaps you are right. Alerting the player may not be the best idea but forcing the attacker to hack the gate will still add that layer of security i would feel comfortable with to be able to stay in my spot even if a gang comes in. then using you...
- by Lolion Reglo - at 2011.08.20 16:08:00
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15. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
Originally by: George Holden All the "whiners" complaining about logistics getting too hard what's the problem there? If you produce all T1, some T2 and get the ice from your home what's the point of logistics then? Doing the occasional r...
- by Lolion Reglo - at 2011.08.20 16:02:00
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16. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
I don't think we should be looking at home as a station or structure as we should more so as a system. After all... if i asked you where you live what do you typically reply with first?... "oh i live in such and such CITY..." not "oh i live on 123...
- by Lolion Reglo - at 2011.08.20 04:00:00
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17. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
The only way to improve intel i think is by making it based more so on player concentrations, the implementation of more defensive structures, and more offensive abilities with offensive structures. Create alliance controlled turrets at star gat...
- by Lolion Reglo - at 2011.08.20 03:45:00
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18. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
There is nothing wrong with conquest and claiming space. but there are a few points i think that need to be addressed for this to work with smaller scale alliances to also flourish. Size should increase cost exponentially. - Im not saying if yo...
- by Lolion Reglo - at 2011.08.20 03:33:00
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19. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
A good idea i have for small holding of space are along these lines. Create a new class of structure. - Small groups cant get space effectively because they either don't own space, and POS's are a pain in the ass to maintain at times, especiall...
- by Lolion Reglo - at 2011.08.20 03:10:00
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20. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
I recently chimed in on the small gang PvP page and i think the idea i had for there could also be scaled for large scale PvP fighting. The idea is formations, but for larger combat you would have to scale them up to include more ships. For exampl...
- by Lolion Reglo - at 2011.08.20 02:50:00
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